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| IRay Renders |
Monday, April 23, 2018
Personal Project Part 03
This week I finished the sculpt with respect to my work timeline. I completed the retopo and UVs and had to troubleshoot through a few bakes in Substance Painter. I threw on some basic coloring for fun to get the following result, which I'm pretty pleased with.
I still need to create her clothing and necklace, which shouldn't take long. I've also considered adding a facial design or prop if there's time.
Monday, April 16, 2018
Personal Project Part 02
Through a lot of research in the Overwatch style, I've made a some large progress in my sculpt. It is still incomplete, missing a necklace I believe might round out the concept. Among other things, I still need to do semi-random cuts and partings in the hair to better align with the Overwatch style. At the end I will also need to smooth out the hair branches and where the eyelids meet the face.
I will likely create her clothing in Marvelous Designer as I've had decent results with it on Capstone. That will have to wait until after retopo.
I will likely create her clothing in Marvelous Designer as I've had decent results with it on Capstone. That will have to wait until after retopo.
Monday, April 9, 2018
Personal Project Part 01
For my first personal project in 3D, I'm going to model a bust of a character I concepted some time before coming to FIEA.
Due to time constraints, I have scoped to do just a bust of the upper body. I'm planning on a partly stylized look, maybe akin to Overwatch or Fortnite, which I imagine will take some time to emulate, though I am quite pleased so far.
This will also be my first go at stylized hair, so I must research methods to reach an effective look.
Completed Work Plan:
Week 1: Beginning sculpt
Week 2: Finish sculpt
Week 3: Retopo, bake
Week 4: Texture, other misc work
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| Mala Concept |
This will also be my first go at stylized hair, so I must research methods to reach an effective look.
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| Sculpt WIP 1 |
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| Sculpt WIP 2 |
Week 1: Beginning sculpt
Week 2: Finish sculpt
Week 3: Retopo, bake
Week 4: Texture, other misc work
Friday, March 30, 2018
Environment Game Final
This week I finished the retopology and texturing of the "tree". Due to time constraints, I could not hope to finish other pieces I had initially scoped for, including the furniture, door, window, and most unfortunately, cracked pieces of wall, floor, and ceiling to imply the "tree" has burrowed into them.
Despite the time setbacks, I've gotten subsurface scattering to function in engine closer to how I envisioned.
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| IRay render |
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| IRay Render |
Despite the time setbacks, I've gotten subsurface scattering to function in engine closer to how I envisioned.
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| UE4 |
Monday, March 26, 2018
Environment High Resolution Part 02
Environment High Resolution Part 01
I decided to create a simplistic, but creepy scene for my final environment project. After testing proportions in UE4, I started iterating on my scene in Maya.
Next I sculpted the tree-like parasite creature in ZBrush. Using the Maya tree as a base.
Creature inspiration is somewhere between the Zerg from Starcraft and the Sha from World of Warcraft.
| Maya whitebox workspace |
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| Zbrush render |
Sunday, March 4, 2018
3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)
Monday, February 26, 2018
3D Class S2 Class 07 Organic Bust Project (Game Res Mesh Texture Bake)
Monday, February 19, 2018
3D Class S2 Class 05 Organic Bust Project (High Resolution Modeling Stage)
Monday, February 12, 2018
3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)
This week I painted the Paralyzer Pistol and pushed it to UE4 for a final look.
I ultimately decided to give it a worn-out look and included some blast residue around the barrel.
I tweaked the maps in UE4 to make it brighter and better match the pistol's concept art.
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| Reference image |
I ultimately decided to give it a worn-out look and included some blast residue around the barrel.
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| Substance Painter IRay orthographic render |
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| IRay Renders |
I tweaked the maps in UE4 to make it brighter and better match the pistol's concept art.
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| UE4 look |
Sunday, February 4, 2018
3D Class S2 Class 03 Hard Surface Modeling Project (High Res Section Part 2)
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