Monday, February 26, 2018

3D Class S2 Class 07 Organic Bust Project (Game Res Mesh Texture Bake)

This week we are finishing the high-res busts and incorporating a hard surface stand. After that, we are retopologizing it in Maya and doing a bake in Substance Painter.

Maya retopo
Substance Painter bake
Reference images of Artemis Bust

Monday, February 19, 2018

3D Class S2 Class 05 Organic Bust Project (High Resolution Modeling Stage)

This week we are creating an organic bust based on a reference image. I chose a bust of Artemis. It's about 80% complete, but is on its way to completion.

ZBrush Sculpt, 80% complete
Artemis Bust Reference

Monday, February 12, 2018

3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)

This week I painted the Paralyzer Pistol and pushed it to UE4 for a final look.

Reference image

I ultimately decided to give it a worn-out look and included some blast residue around the barrel.

Substance Painter IRay orthographic render
IRay Renders

I tweaked the maps in UE4 to make it brighter and better match the pistol's concept art.

UE4 look

Sunday, February 4, 2018

3D Class S2 Class 03 Hard Surface Modeling Project (High Res Section Part 2)

This week I finished the high-poly model and the low-poly model, complete with UVs.

Wireframe
UV Layout
Then I did a quick untextured bake in Substance Painter to make sure things were looking right and to prepare for the next step of painting.

Substance Painter bake (Untextured)
Reference image