Tuesday, July 10, 2018

Portfolio 3

For my third portfolio piece, I will be creating this "????" character by Josh Corpuz. Thankfully, there's more reference than my previous projects.

Primary reference
Additional combat image providing the character's back and some more color detail

I am still debating on how I will texture this character. I am leaning toward 3D Coat as I am interested in learning the software.

Plan of Action:
Week 1: Sculpting
Week 2: Sculpting / Retopo
Week 3:  Retopo / Substance
Week 4: Substance / UE4

Given my scoping problems with my previous piece, I am not currently planning on rigging or animating this character. I will, however, consider particle FX for the ghostly arms.

Sunday, July 8, 2018

Portfolio 2 Final

After a lot of crunch, I finished Dash's model and at least one pass at the materials for an Iray render.

Iray Render
Reference, "Dash"
ZBrush Sculpt
Wireframe
Materials and UVs
 Due to time constraints and differences in software, I am still tweaking Dash's appearance in UE4. More than previous projects, I've learned how tricky Metal and Roughness materials can be. I will likely need to export some extra masks from Substance painter to be able to freely tweak the gold and grey parts of the armor separately.
I also added a quick cloth solver to his cape and sash, but it appears he will need a rig (with better collisions) to stop the cloth from clipping through his body. These cloth bits are also stopping mid air as though hitting an invisible floor for some reason.

UE4
I will need to continue to tweak Dash for Industry Review. Ideally I can make his rig, pose, and some emitters for the smoke and lightning, but that is a tall order alongside other small tweaks I wish to make.