Showing posts with label Metroid. Show all posts
Showing posts with label Metroid. Show all posts

Thursday, June 21, 2018

Saturday, June 9, 2018

Portfolio 1 Final

After a lot of troubleshooting and material work, I managed to get Dark Samus textured, rigged, animated, and into UE4. I would like to add a Phazon (radioactive substance/lifeform from game series) background, eventually. Maybe for Industry Review I can push it further.

UE4 Final Product:

Concept Art from Metroid Prime 3: Corruption
Sculpt and retopology
Texture work and UVs
Maya Rig

Tuesday, May 29, 2018

Portfolio 1 Midway Check

I'm slightly behind this week due to baking issues, but I've managed to complete the retopology and test bakes of Dark Samus' head, torso, and legs.

Substance bake tests with flat colors

I've completed its left arm and the main part of its shoulders as well, but still need to properly UV them before baking.

Maya retopo WIP
ZBrush Sculpt
Concept

Wednesday, May 16, 2018

Personal Project #2

For this second personal project, I've decided to work on some unused concept art of Dark Samus from Metroid Prime 3.


This is an upscale of the best quality image I could find online and is the only art of this pass of this character. With Photoshop, I've prepared a sharpened version to help with some of the blurry details, but will also keep the original handy.


To aid with my sculpt, I've found a few images to help:

Official Dark Samus hand concept art
MP3 corrupt Dark Samus, in-game model with skull shape and some anatomy bits
Real skull due to the concept skull looking more realistic than final in-game model's concept

Plan of Action:
Week 0 (Break): Head start on proportions. Body and Head work.
Week 1: Finish sculpt. Begin Retopo?
Week 2: Retopo and bake. Light paint work.
Week 3: Finish painting. Play with UE4 textures and renders.
Week 4: Finalize UE4 material work. If time, quickly rig and animate with UE4 implementation.

Wednesday, October 11, 2017

2D Class Week 07 Final Illustration 1

Inspired by the works of John Berkey, I painted a piece using radial composition with Metroid spaceships.

Saturday, August 26, 2017

3D Assignment: Week 01 Simple Box Level

For our first week, we began by bringing a mannequin from Unreal Engine 4 into Maya to establish a sense of scale for any assets we create. 


Next we made a simple, beveled cube to practice pipelines with in UE4.


Here is the setup we created for material instances. This is the parent which will be referenced as a base by other materials we create.


Here is the window for an instance along with some more variations in the game map.


We were assigned to create something after the lesson tutorials, so I created a castle turret. I created a few new material instances including a shiny gold effect for the roof and flag. Creating the flag was the funnest part.


I also created Samus from the Metroid series for fun using some pixel art as reference. I created eleven more materials to construct her and had fun experimenting with more colors, color emissives, and appearance settings. Notice her yellow midsection and the black outlines are less reflective and less metallic in appearance than the red and orange armor.