Friday, March 30, 2018

Environment Game Final

This week I finished the retopology and texturing of the "tree". Due to time constraints, I could not hope to finish other pieces I had initially scoped for, including the furniture, door, window, and most unfortunately, cracked pieces of wall, floor, and ceiling to imply the "tree" has burrowed into them.

IRay render
IRay Render

Despite the time setbacks, I've gotten subsurface scattering to function in engine closer to how I envisioned.

UE4

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