This week I finished the retopology and texturing of the "tree". Due to time constraints, I could not hope to finish other pieces I had initially scoped for, including the furniture, door, window, and most unfortunately, cracked pieces of wall, floor, and ceiling to imply the "tree" has burrowed into them.
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IRay render |
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IRay Render |
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Despite the time setbacks, I've gotten subsurface scattering to function in engine closer to how I envisioned.
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UE4 |
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