Monday, March 26, 2018

Environment High Resolution Part 01

I decided to create a simplistic, but creepy scene for my final environment project. After testing proportions in UE4, I started iterating on my scene in Maya.

Maya whitebox workspace
Next I sculpted the tree-like parasite creature in ZBrush. Using the Maya tree as a base.

Zbrush render
Creature inspiration is somewhere between the Zerg from Starcraft and the Sha from World of Warcraft.

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