I decided to create a simplistic, but creepy scene for my final environment project. After testing proportions in UE4, I started iterating on my scene in Maya.
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Maya whitebox workspace |
Next I sculpted the tree-like parasite creature in ZBrush. Using the Maya tree as a base.
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Zbrush render |
Creature inspiration is somewhere between the Zerg from
Starcraft and the Sha from
World of Warcraft.
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