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| ZBrush BPR render |
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| ZBrush BPR Render |
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| Metroid: Other M production concept art |
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| ZBrush BPR render |
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| ZBrush BPR Render |
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| Metroid: Other M production concept art |
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| Skydome material. Currently a working mess |
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| New look |
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| Previous look |
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| My environment's final look as of this week |
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| Cave interior |
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| Third person view for sense of scale |
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| Tiling texture UE4 material |
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| Rock set ZBrush sculpts |
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| Substance Painter work for rocks |
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| Iray render of rocks in Substance Painter |
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| Rock UE4 material |
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| Final piece of Urbosa's upper half |
| Reference photo |
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| Full work in progress |
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| My previous piece featuring a Samus amiibo from Metroid |
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| I started by roughing out an idea of my environment in Photoshop |
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| I then worked on my desired scale in UE4 |
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| Grassy dirt and rocks. Stylized rock designs from _Orb on ZBrush Central |
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| Maya render |
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| Rockface |
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| Maya render |