Tuesday, January 30, 2018

3D Class S2 Class 03 Hard Surface Modeling Project (High res Section)

For this week, we are creating a more complicated hard surface model of our choice in our program of choice. I chose to create on Samus' Paralyzer Pistol from the Metroid series in Maya and then did more detail work like the franchise logo on the back of the gun in ZBrush. I also used ZBrush to make clean, round boolean cuts for the grip.

ZBrush BPR render
ZBrush BPR Render
Metroid: Other M production concept art

Sunday, January 14, 2018

Wednesday, December 6, 2017

Monday, December 4, 2017

2D Class Week 15 Film 7 – The Secrete of Nimh

1. Who was the director of the film? What other movies has this director produced?

 Don Bluth. Don Bluth has also directed An American Tail, The Land Before Time, All Dogs Go to Heaven, A Troll in Central Park, Anastasia, and Titan A.E.


2 Artistically, what did you like about this film?

 I enjoyed the animation overall, but my favorite segment was seeing the underground city the intelligent rats had created.
 

3. What was Mrs. Brisby's husbands name?

Jonathan

3D Class Week 15 Creating An Environment Part 03 (Sky Domes)

For this week, the next step was to add a custom sky dome.


I encountered numerous problems with my sky dome and will need to continue working on it. Specifically, the sun's position won't update and the clouds will not lightly distort as they move.

Skydome material. Currently a working mess

Additionally, I did an overhaul on the boulder textures and main grass texture. I also made a new dirt only texture to round things out. Lighting was also made better, but still needs improvement.

New look
Previous look

Monday, November 27, 2017

3D Class Week 14 Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

For this week, the next steps were to implement our tiling textures into our environment and create a set of rocks to help populate it.

My environment's final look as of this week
I'm not happy with how the grassy dirt texture for the ground turned out. I will have to return to it later and make it contrast and noticeably tile less.

Cave interior
Third person view for sense of scale
Tiling texture UE4 material
Rock set ZBrush sculpts
Substance Painter work for rocks
Iray render of rocks in Substance Painter
Rock UE4 material

Wednesday, November 22, 2017

2D Class Week 13 Lighting 2

For this week, we are doing another piece focused on lighting. This time I chose my Urbosa amiibo from The Legend of Zelda: Breath of the Wild.

Final piece of Urbosa's upper half
Due to time constraints, I could not complete the piece or polish some areas, but I am still happy with how it turned out.

Reference photo
Full work in progress
My previous piece featuring a Samus amiibo from Metroid

Monday, November 20, 2017

3D Class Week 13 Creating An Environment Part 01 (tiling textures/geometry)

This week we are starting to create an environment. I've decided to do a hillside cave.

I started by roughing out an idea of my environment in Photoshop
I then worked on my desired scale in UE4

For a start, I determined I would need a grassy dirt and a rockface tiling texture for the ground and rocky cliff face, respectively.

Grassy dirt and rocks. Stylized rock designs from _Orb on ZBrush Central
Maya render
Rockface
Maya render