Monday, November 27, 2017

3D Class Week 14 Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

For this week, the next steps were to implement our tiling textures into our environment and create a set of rocks to help populate it.

My environment's final look as of this week
I'm not happy with how the grassy dirt texture for the ground turned out. I will have to return to it later and make it contrast and noticeably tile less.

Cave interior
Third person view for sense of scale
Tiling texture UE4 material
Rock set ZBrush sculpts
Substance Painter work for rocks
Iray render of rocks in Substance Painter
Rock UE4 material

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