![]() |
I started by roughing out an idea of my environment in Photoshop |
![]() |
I then worked on my desired scale in UE4 |
For a start, I determined I would need a grassy dirt and a rockface tiling texture for the ground and rocky cliff face, respectively.
![]() |
Grassy dirt and rocks. Stylized rock designs from _Orb on ZBrush Central |
![]() |
Maya render |
![]() |
Rockface |
![]() |
Maya render |
No comments:
Post a Comment