Monday, November 20, 2017

3D Class Week 13 Creating An Environment Part 01 (tiling textures/geometry)

This week we are starting to create an environment. I've decided to do a hillside cave.

I started by roughing out an idea of my environment in Photoshop
I then worked on my desired scale in UE4

For a start, I determined I would need a grassy dirt and a rockface tiling texture for the ground and rocky cliff face, respectively.

Grassy dirt and rocks. Stylized rock designs from _Orb on ZBrush Central
Maya render
Rockface
Maya render

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