Friday, March 30, 2018

Environment Game Final

This week I finished the retopology and texturing of the "tree". Due to time constraints, I could not hope to finish other pieces I had initially scoped for, including the furniture, door, window, and most unfortunately, cracked pieces of wall, floor, and ceiling to imply the "tree" has burrowed into them.

IRay render
IRay Render

Despite the time setbacks, I've gotten subsurface scattering to function in engine closer to how I envisioned.

UE4

Monday, March 26, 2018

Environment High Resolution Part 02

This week I did some lighting tests to emulate how I envision the final texture of the "tree" will look using a ZRemesh of the sculpt as a test.

UE4 Test
I also started the retopology.

Retopo WIP

Environment High Resolution Part 01

I decided to create a simplistic, but creepy scene for my final environment project. After testing proportions in UE4, I started iterating on my scene in Maya.

Maya whitebox workspace
Next I sculpted the tree-like parasite creature in ZBrush. Using the Maya tree as a base.

Zbrush render
Creature inspiration is somewhere between the Zerg from Starcraft and the Sha from World of Warcraft.

Sunday, March 4, 2018

3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)

This week we are finishing our projects by painting our busts in Substance painter and pushing everything to UE4.

IRay Renders
UE4 Push