This is an upscale of the best quality image I could find online and is the only art of this pass of this character. With Photoshop, I've prepared a sharpened version to help with some of the blurry details, but will also keep the original handy.
To aid with my sculpt, I've found a few images to help:
Official Dark Samus hand concept art |
MP3 corrupt Dark Samus, in-game model with skull shape and some anatomy bits |
Real skull due to the concept skull looking more realistic than final in-game model's concept |
Plan of Action:
Week 0 (Break): Head start on proportions. Body and Head work.
Week 1: Finish sculpt. Begin Retopo?
Week 2: Retopo and bake. Light paint work.
Week 3: Finish painting. Play with UE4 textures and renders.
Week 4: Finalize UE4 material work. If time, quickly rig and animate with UE4 implementation.
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