After a lot of crunch, I finished Dash's model and at least one pass at the materials for an Iray render.
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Iray Render |
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Reference, "Dash" |
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ZBrush Sculpt |
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Wireframe |
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Materials and UVs |
Due to time constraints and differences in software, I am still tweaking Dash's appearance in UE4. More than previous projects, I've learned how tricky Metal and Roughness materials can be. I will likely need to export some extra masks from Substance painter to be able to freely tweak the gold and grey parts of the armor separately.
I also added a quick cloth solver to his cape and sash, but it appears he will need a rig (with better collisions) to stop the cloth from clipping through his body. These cloth bits are also stopping mid air as though hitting an invisible floor for some reason.
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UE4 |
I will need to continue to tweak Dash for Industry Review. Ideally I can make his rig, pose, and some emitters for the smoke and lightning, but that is a tall order alongside other small tweaks I wish to make.