Tuesday, May 29, 2018

Portfolio 1 Midway Check

I'm slightly behind this week due to baking issues, but I've managed to complete the retopology and test bakes of Dark Samus' head, torso, and legs.

Substance bake tests with flat colors

I've completed its left arm and the main part of its shoulders as well, but still need to properly UV them before baking.

Maya retopo WIP
ZBrush Sculpt
Concept

Wednesday, May 16, 2018

Personal Project #2

For this second personal project, I've decided to work on some unused concept art of Dark Samus from Metroid Prime 3.


This is an upscale of the best quality image I could find online and is the only art of this pass of this character. With Photoshop, I've prepared a sharpened version to help with some of the blurry details, but will also keep the original handy.


To aid with my sculpt, I've found a few images to help:

Official Dark Samus hand concept art
MP3 corrupt Dark Samus, in-game model with skull shape and some anatomy bits
Real skull due to the concept skull looking more realistic than final in-game model's concept

Plan of Action:
Week 0 (Break): Head start on proportions. Body and Head work.
Week 1: Finish sculpt. Begin Retopo?
Week 2: Retopo and bake. Light paint work.
Week 3: Finish painting. Play with UE4 textures and renders.
Week 4: Finalize UE4 material work. If time, quickly rig and animate with UE4 implementation.