Sunday, June 24, 2018

Portfolio 2 Midway Check

I'm currently behind on my progress with Dash, partly because I made the decision early last week to sculpt him in a T-pose rather than his reference pose. Due to this change, I lost some time, but will try to make it up. The majority of troublesome bits are complete. I still need to sculpt the big arm and model the other smaller, missing bits (likely in Maya). I think I will need to model the cape after retopo, as I might use Marvelous Designer for it, which in my experience won't work well with topology greater than game-res.

Dash WIP
"Dash" concept

Thursday, June 21, 2018

Monday, June 18, 2018

Portfolio 2

For this next Portfolio piece, I've decided to model "Dash", a stylized character by Dinulescu Alexandru on ArtStation.

"Dash"
Plan of Action:
Week 1: Sculpting
Week 2: Sculpting / Retopo
Week 3:  Retopo / Substance
Week 4: Substance / UE4

Saturday, June 9, 2018

Portfolio 1 Final

After a lot of troubleshooting and material work, I managed to get Dark Samus textured, rigged, animated, and into UE4. I would like to add a Phazon (radioactive substance/lifeform from game series) background, eventually. Maybe for Industry Review I can push it further.

UE4 Final Product:

Concept Art from Metroid Prime 3: Corruption
Sculpt and retopology
Texture work and UVs
Maya Rig