For this week, we are creating a more complicated hard surface model of our choice in our program of choice. I chose to create on Samus' Paralyzer Pistol from the Metroid series in Maya and then did more detail work like the franchise logo on the back of the gun in ZBrush. I also used ZBrush to make clean, round boolean cuts for the grip.
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ZBrush BPR render |
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ZBrush BPR Render |
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Metroid: Other M production concept art |