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| I started by roughing out an idea of my environment in Photoshop |
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| I then worked on my desired scale in UE4 |
For a start, I determined I would need a grassy dirt and a rockface tiling texture for the ground and rocky cliff face, respectively.
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| Grassy dirt and rocks. Stylized rock designs from _Orb on ZBrush Central |
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| Maya render |
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| Rockface |
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| Maya render |






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